Wednesday, August 22, 2012
Flash tutorial for school (part I)
Ever heard of Flash? Certainly is not foreign to us. Flash is a program that we can use to make things more interesting, interactive and dynamic so that the view is not easily bored, and even tend to enjoy it for long. Whether it's presentation, animation and other games.
Want proof? ..... The proof is when we see something unique then move and able to respond to what we give or input, then we tend to do it again and again. This is what makes Flash so appealing. We can make an attractive presentation materials. Not only static but we make it more dynamic buffer. I've been using them for my presentation materials when I was preparing my thesis in college. And the result is very satisfactory.
Let us start well ... without lingering:
First of all ... let's acquaintance with the main view of the Adobe Flash CS 3,
Let us discuss a little bit,
Layer is a place where we can put objects that we use, whether we are drawing or we import. In one layer can be composed of multiple objects. But I do not menyarankanya. The reason is we are going to rush when choosing a current object. Therefore, use one layer for each object.
Tools is a tools that we will use in creating objects or writing on stage. There are selection tools, subselection tools, free transform, lasso, pen tool, text tool, line, rectangle, pencil, brush, ink bottle, paint, eyedropper, eraser, hand, zoom, stroke color, fill color, snap to object and smooth .
Stage is the area where we will place the object. If onjek beyond the stage when it renders, onjek will not be visible. So, try to stay on the stage.
Time Line is that we can fill the frame to move an object per time. The standard is 12fps (12 frames per second). This means that in one second frame would be skipped as many as 12 frames.
Scene is a part or piece - part of a project we are. Her example of a project where we have 3 scene scene 1 is a profile, scene 2 is the product, scene 3 is contact. Or for example, we want to make a film, it is the area home scene 1, scene 2 on the road, scene 3 in school. That's all we can set our own as you wish. Do not be too rigid.
Symbol is the object that we will put in our lybrari. So it is easy to use it the next time and easier to edit these onjek privately without fear or other objects distracted.
Library is a storage of all objects that we use including our own image, poto import, or music. Everything is included in the library.
Properties is a character or a trait or all of the information about an object. Suppose there is an object box with height 100px width 100px and located at coordinates (0.0) the color, name, etc., as well as the object type. Are graphic, movie clip or button, then everything will look at properties
Okay ... enough for introductions main display. If there are less obvious can ask the shaman ... uh one ... to my blog http://bukudigitals.wordpress.com a way to comment, or email to sianturi.josafat @ yahoo.com I will be happy to answer them.
Let's start our first project. Open Flash then looks like this:
Select Flash File (ActionScript 2.0) the reason is because I'm using ActionScript 2.0 heheheehe ..... next will be upgraded to 3.0. Furthermore, it will look like in the picture of the first main stage...
Main display
Take a good look propertiesnya area. Visible size, 550 x 400 pixels. It is a standard measure of Flash. If we want to change also. According to our wishes. Just click on the area that size, it would appear that we can change the properties. For this tutorial I use the size of 400 x 400 pixels and the color background is # 66CC00.
After that, double click on the layer, and fill in the name of "objek_kotak"
After that create objects sebuak box in the following way. Select the tools below picture:
after that make object box with a size of 50 x 50 pixels and color at will give you (I use white). So penampakanya is as follows:
Next we will move the object box. But .... before we menggerakkanya there should we add our boxes are made object into a symbol. The aim is that it is easy to edit it someday. Do as follows:
Right click on "objek_kotak" then select "Convert to symbol"
After that will appear as follows:
Type the name "objek_kotak" with type symbolnya is Graphic. Then click "OK".
The difference from before and after the object is converted, when before diconvert still divided, in a sense ... we can change it easily on the main stage. But once converted, it has become an object and can not be changed on the main stage. The way to change is to double click on the objek_kotak then we can edit it. As in the following figure:
The following is a move "objek_kotak" is. Do the following. In the time line to the 40, right click and select insert frame...
So that will be formed as the following picture
Next on properties click the motion so that the timeline changed color to blue
Time line turned blue and there was a dotted line in the middle of the time line. It indicates that the object that we make ready to be moved to where we want to move it.
To move objek_kotak I clicked pulling objects toward the right (Drag) so that the dotted line arrows were going to form a straight line as shown below:
To prove whether our work is successful, we can press the Enter key on the keyboard. Then objek_kotak will move from the original point to the last place we'd drag objects. Congratulations .... you've managed to create simple animations with horizontal motion.
The latter is a way to store the results of our work. Click File> Save> Fill in your file name. For example, "latihan_gerakan_horizontal", then click "Save".
Do not forget to emninggalkan Komen. Thank you
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment